I developed this game under a tight deadline, focusing on efficiency without compromising quality. The ghosts use NavMesh for smooth, intelligent movement, while player controls leverage Unity’s new Input System, enhancing responsiveness and flexibility.
The Twinstick Shooter project focuses on precision shooting mechanics, smooth player control, and dynamic enemy AI behavior. This project demonstrates my ability to create engaging gameplay loops and responsive combat mechanics, critical in game design and development.
This project explores visually appealing particle effects using Unity’s Particle System. The implementation features complex visual effects like explosions, trails, and dynamic environmental reactions, demonstrating my attention to detail and creativity in graphics programming.
This project explores visually appealing particle effects using Unity’s Particle System. The implementation features complex visual effects like explosions, trails, and dynamic environmental reactions, demonstrating my attention to detail and creativity in graphics programming.
A technical implementation of a teleportation system in Unity, featuring fuel requirements and a cooldown system. This project demonstrates my ability to create complex gameplay mechanics and manage global game states using Singletons.
A strategic foundation featuring grid-based placement and dynamic preview mechanics. This project focuses on intuitive user interaction and robust placement validation logic in Unity.
A Python-based CLI platform for mini-games, featuring automated user management, JSON data persistence, and dynamic difficulty scaling algorithms.
A modern internship matching-platform built for DIVD Works with Flutter and Firebase, connecting students and companies through smart algorithms.